Night and Day
At the beginning of the campaign, choose 1 of the “Legal Races” below. From there, you will make two characters, one Level 5 (an adventurer in the world of Lorwyn) and one Level 11 (a champion in the world of Shadowmoor). The two characters can be two entirely different classes if you desire, but they must be the same “Legal Race.” For example, you could make a Level 5 Halfling Ranger and a Level 11 Human Cleric (both Human and Halfling are “Kithkin”).
Try to think as your characters as two sides of the same coin. Your Lorwyn persona is a paragon of your race, the equal to a captain of the guard or other low-ranking city official. You have lead a life relatively free of strife and mortal conflict. Your Shadowmoor persona is stronger, a champion of your people. This is because only the strong survive on Shadowmoor; you may have became battle-hardened and proud, or perhaps opportunistic and cruel, because of the nature of the harsh world in which you live. When designing characters, try to make them a product of their respective environment!
For language, a D&D race’s default language doesn’t necessarily apply. Every race can speak Common in addition to the language associated with their Lorwyn race. Make note of your character’s language on your character sheet:
- Kithkin – Dwarven
- Elf – Elven
- Giant – Giant
- Boggart – Goblin
- Flamekin – Primordial
- Treefolk – Can commune with plant life
- Fae – Can communicate with animals
- Changeling – Choose one of the above
When creating characters, you may allocate the following items and resources to each character according to their level:
Level 5 Character:
- A backpack and an Adventure Kit.
- Any items necessary for character type (for example, a Ranger might start with a modest amount of arrows and a Fighter might start with a mundane shield)
- Magic Items: one +2 and one +1 items
- Gold: 1000 (to spend immediately or to save for later)
Level 11 Character:
- A backpack, an Adventure Kit, and a Bag of Holding.
- Any items necessary for character type (for example, a Ranger might start with a modest amount of arrows and a Fighter might start with a mundane heavy shield)
- Magic Items: one +3, one +2, and one +1 items
- No Gold: Shadowmoor has no formal currency.
For any of the above granted Magical Items, you may choose a level-equivalent or lower item if you wish. For example, for your +2 item you could choose a hand slot item with level equal to or lower than that of a +2 item.
Mana Alignment (Background):
Mana, of which there is five varieties, is the source of power in “Magic: The Gathering” universe. Instead of choosing a traditional D&D background for your characters, you will choose a mana color alignment, which will give your character(s) a bonus to certain skills.